Trailer
Trailer

Are you fast enough to reach the top? Strike the Orb upward through five unique floors before it shatters, navigating tight corridors and hazardous heights. Unlock new abilities, discover faster routes, and refine your runs as you push for an ever-faster ascent.


No two journeys to the top are ever the same. Lucky Charms are scattered throughout the tower and grant you random abilities to optimize your path. As you progress, you will unlock increasingly powerful abilities for the Lucky Charm pool, helping you to speed up the climb.


Race against recorded Ghosts of other players to compete for the fastest climb. Study their routes, challenge their best times, and push your limits frame by frame as you fight for a top position on the global leaderboard.


Key Features

  • Unique Gameplay Loop – Strike the Orb upward before it shatters. No two runs are the same. Can you reach the top?
  • 5 Unique Floors - Every floor of the tower brings its own look, feel and challenge.
  • 15+ Unlockable Lucky Charm abilities – Collect charms mid-run to boost your speed and open new tactical options.
  • 10+ Unlockable Player Skins – Personalize your Player as you progress.
  • Global Leaderboards – Compete for the fastest times worldwide.
  • Ghost Challenges – Race against the recorded runs of other players.
  • Charming Pixel Art – A characterful aesthetic full of personality.
  • Fast-Paced Original Soundtrack – Energetic music that drives the ascent.


What's not in the Demo

  • The completion of the ascent, featuring three additional floors.
  • New abilities to discover and strategically deploy in your runs.
  • Expanded collection of Skins and fresh customization options.
  • The full Story arc and a deeper dive into the game's lore.

Interview with TheJan14
Interview with TheJan14

Whishlist on Steam!

StatusIn development
PlatformsHTML5, Windows, Linux
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorsthejan14, Lorox
GenreAction, Platformer
Made withAseprite, Godot, Audacity
Tags2D, Fast-Paced, High Score, No AI, Pixel Art, Time Attack
Average sessionAbout a half-hour
LanguagesGerman, English, Japanese
InputsKeyboard, Mouse, Gamepad (any)
LinksSteam
ContentNo generative AI was used

Download

Download
orba-windows-demo.zip 92 MB
Version 45 34 days ago
Download
orba-linux-demo.zip 82 MB
Version 45 34 days ago
Download
orba-windows-demo-x32.zip 93 MB
Version 29 34 days ago
Download
orba-linux-demo-x32.zip 83 MB
Version 29 34 days ago

Install instructions

We highly recommend installing and playing through the itch.io app, as the game requires an active login for the global leaderboard.

If you download without the itch.io app on Windows: When running the game for the first time, you may see a "Windows protected your PC" popup.

  1. Click "More Info"
  2. Click "Run anyway" 

Development log

Comments

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(+1)

Very cool game, I like it!

(1 edit) (+1)

Hiya! Nice game!

I found a bug : at the beginning of the game, right after going up the 5 self standing platforms, if you go up onto the piece of "mountain" to the left that you can reach with the grappling hook instead of continuing right, and then go past it and down again the camera doesn't follow the character.

Thank you for reporting the bug!

Just to be clear, is this the edge you're talking about?

I think it might be a general issue when the player and the orb are too far apart from each other. We will have a look into that :)

(+1)

Yes, that's exactly it; I forgot I could post pictures in the comments aha. Good luck with problem solving!

(+1)

Really fun speedrun like game! I could also imagine some non time survival type trails like celest here. 

I hope the full release can have some unlockable training rooms for advanced movements (like with the challenge room, but without new powerups, just basic graping hitting sequences) or training specific segments of the tower (e.g. water), or also just singular segments of the water part to devise strategies.

For me the game play loop could be a lot longer without powerups, its already quite overwhelming, so it could be longer without any powerups, just learning basic movements. 

And please!! add a ball to the main hall, with some obstacles to just hit and play without feeling the time pressure. As a cooldown between runs

(+1)

Thank you so much for taking the time to write down your detailed feedback and suggestions!

You are definitely hitting a point with the game being very overwhelming right from the start, it has been one of the weak points early on.

I really like your idea to add some dedicated trainings that can be used to learn and optimize certain obstacles in the game (or the movement in general), we will have a look into that!

The main hall training ground (or at least any option to play around with a ball outside of the actual run) was actually on our todo for some time and got cut out of the scope because we were not sure if it is really needed. I guess we put it back on the menu :)

Thanks again for helping us steer the game in the right direction, let's see what we can do! 

(+2)

What a fun game idea! I love when the old man says "VANISH!" at the end of each dialog. The visuals and eastern setting is also very nice! 

Thank you so much! Glad you liked it :)

(+1)

Will there be a Mac port?

Sorry for the late response. We currently do not plan a Mac release. I don't have any Mac device to test on. I might look into that in the future, but I cannot promise anything.